package demo.model;

import demo.collidingSpheres.StaticSphere;
import engine.gameObject.camera.FlyoverCamera;
import engine.scene.Scene;

public class ModelScene extends Scene{

	public ModelScene() {
		super("model");
	}

	@Override
	public void init() {
		FlyoverCamera camera = new FlyoverCamera();
		camera.setPosition(0, 0, -10, 0, 0);
		setCurrentCamera(camera);
		
		//Create and add model here
		
		//with this game object, you see the movement in the scene
		//the origin of the scene is directly within the sphere
		addGameObject(new StaticSphere(5));
	}
}
